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Dumpster Gang systems
Four systems have been described publicly. None of them has been explained in the sense a guide would need, so each page separates the two: what was said, and the 15 specific things that were not.
- The ExterminatorShown in the trailerThe Exterminator is the game's antagonist: a pest-control worker who hunts your gang while you are stealing, and who can capture raccoons. He is the pressure that turns a looting sandbox into something you have to escape from.5 unanswered
- Hats and abilitiesShown in the trailerHats are the customisation layer with a mechanical hook: each one carries its own ability rather than being cosmetic only. They are unlocked at the hideout between missions.4 unanswered
- The hideoutShown in the trailerThe hideout is the hub you return to after a mission. It is where the junk you stole becomes decoration: you decorate the place with what you hauled home, and customise your raccoon there.3 unanswered
- Movement and traversalShown in the trailerRaccoon movement is the core verb. You sprint, climb walls, crawl through vents and get into places a person could not, and you can pick up, throw, steal or smash most of what you find.3 unanswered
Where to go next
- How it all fits togetherThe loop these four systems make when you put them in order.
- What to know before launchThe honest version: what is worth preparing and what cannot be.
- The trailerNearly everything on this page traces back to it.
- Where you can play itConfirmed on two PC storefronts. Consoles unannounced.